Stardew Valley is so charming, so sprawling, so full of interesting and fun things to do and secrets to find that it's easily claimed hundreds of hours from members of the GamesRadar staff alone (opens in new tab). The result is a one-of-a-kind farming sim that's as much a love letter to the SNES games of yesteryear as it is an expression of modern design and a collective yearning for a simple life in a small town. He took the concepts introduced by the series over the years (along with elements from spin-offs like Rune Factory and Story of Seasons) and tweaked them, providing his own spin. Eric Barone's Stardew Valley finds excitement in a simple lifeĮric Barone created Stardew Valley over the course of nearly five years (I'm sensing a trend here) as a way to build out his post-graduation game design portfolio while responding to the declining quality of recent Harvest Moon games. Nintendo may be resting on Metroid for now, but Axiom Verge is good enough to make you forget all about our interminable wait for another proper entry in the series. There are remote drones to help you explore inaccessible areas, a trenchcoat that lets you phase through walls, a grappling hook that helps you maneuver across large gaps, and many other cool twists to find during your surprisingly lengthy journey through a mysterious alien world. Axiom Verge has all the trappings you'd expect from a "metroidvania" - winding, non-linear maps and a variety of power-ups and weapons that'll help you overcome enemies and the various doors and obstacles blocking your path - but Axiom Verge carves out its own path by making all the gadgets you collect totally change how you play. He worked on it for five years, crafting its rooms, enemies, and thumping tunes all by his lonesome. Happ was an engineer on games like NFL Street and Tiger Woods PGA Tour, developing Axiom Verge as a side project in 2010.
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