![]() ![]() The second picture and third pictures you have shown do not follow the same logic, hence one working and the other not. I can't recall if that's the introduction to that concept in this series of puzzles, but doesn't the askew nature of those three-block shapes arouse any suspicions? You'll come to hate this with fiery passion soon. Those aren't two vertical three-block shapes, though. Your alternate solution to E does not work because it wouldn't contain both tetrominos and even if that didn't matter it wouldn't keep the integrity of their shapes. E: The tetrominos need to be inside the shape. The third image again has 3 different sections, but they are all correctly shaped to their tetromino.Īs for the initial puzzle what it's trying to teach is A: You can combine the tetrominos into one shape, BCD: The tetrominos can be rearranged however you see fit as long as they fit within the shape. The second image has 3 different sections, holding 1 tetromino each, and 2 of them are misshapen. ![]() The first image has 1 section, holding 3 tetrominos. I'll keep going, because I don't really like to return games, but I don't think Johnathan Blow and I are on the same frequency. Despite this very method of path drawing working on previous panels: The solution to 2 vertical three block tetronimos and single block is a 7 block horizontal section. ![]() I don't totally know the "message" of this game yet, but I'm confident that this is part of it. Especially in these puzzles where "wrong" elements will flash red, you'll be learning more from failed attempts than from correct ones. For example you state that A lets you conclude " you are to isolate 6 blocks with the icons included" but experimentation will reveal this to be false. ĮDIT: I'll add that I think part of the intended "loop" is that after solving a puzzle like A, you'll go back and experiment to confirm your hypothesis / test the limits of the rules. I might have misunderstood, but I think you're missing that you can't slice up the icons to assemble your shape as others have said the rule here is that, in the final configuration, each section containing any icons has to be exactly subdividable into pieces matching those icons. > This could have been solved by isolating 6 blocks, in a step-like pattern before exiting. ![]() > So it looks like Puzzle C is, basically, 'wrong' at least within the logic of this vocabulary. I'm not sure I really understand your complaint. So it looks like Puzzle C is, basically, 'wrong' at least within the logic of this vocabulary.Ĭan anyone offer any thoughts on how both C and E can be 'true'? This could have been solved by isolating 6 blocks, in a step-like pattern before exiting. All of the puzzles are internally consistent, until this one. It returns to the initial possibility of 'isolate these specific shapes', but that has already been dis-proven by Puzzle C. Puzzle E: Is where the poor logic comes home to roost. Puzzle D: Reinforces the 'Isolate X blocks with the icons contained' as that is a simple path to accomplish that. That would require a square with a short rectangle to the side, which is not possible in that 3x3 grid. This is not illustrating 'isolate these shapes in this order'. Puzzle C: Only makes sense, if the point if the icons is to indicate 'isolate 6 blocks, with the icons included'. Puzzle B: Does not really change those conditions, the same 'lessons' are being taught. You are to isolate a shape that is 2 blocks on top of 4 blocks to the left, or that you are to isolate 6 blocks with the icons included. Puzzle A: Solving the puzzle you can take away two apparent conclusions. ![]()
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